I analyze how players respond and adapt to mechanics
to find the fun waiting to be discovered.

Prototyping my game Prism’s core mechanic

Core Mechanic Design

Game: Prism

Genre: Sci-fi Action Adventure

Role: Game Designer

My process:

  • Identified and iterated over potential gameplay features

  • Validated mechanics through play testing

  • Defined and adjusted user stories based on what players should think, feel and do during gameplay

Tools: UE5

Play testing mechanics to inform feature updates

FPS Mechanics Play Test

Genre: Sci-fi FPS

Role: Lead UX Researcher

Studio: Irradiate Games

My process:

  • Reviewed and organized initial feedback to define research goals.

  • Planned, conducted and analyzed play test sessions.

  • Discussed and delegated feature updates for the Tech Department.

Tools: Miro

Mechanic Onboarding Redesign

Analyzing player feedback for update opportunities

Game: Metroid: Dread

Genre: Metroidvania

Role: UX Researcher

My process:

  • Observed and documented Metroid: Dread players’ motivations and frustrations with the game.

  • Affinity mapped findings and created player personas to inform potential mechanic updates based on player needs.

Tools: Figma, Miro

Level Design Blockouts

Level Design blockouts made in UE5.

UI Designs made in Figma and illustrations made with Adobe Illustrator.

UI Designs & Illustrations