I analyze how players respond and adapt to mechanics
to find the fun waiting to be discovered.
Prototyping my game Prism’s core mechanic
Core Mechanic Design
Game: Prism
Genre: Sci-fi Action Adventure
Role: Game Designer
My process:
Identified and iterated over potential gameplay features
Validated mechanics through play testing
Defined and adjusted user stories based on what players should think, feel and do during gameplay
Tools: UE5
Play testing mechanics to inform feature updates
FPS Mechanics Play Test
Genre: Sci-fi FPS
Role: Lead UX Researcher
Studio: Irradiate Games
My process:
Reviewed and organized initial feedback to define research goals.
Planned, conducted and analyzed play test sessions.
Discussed and delegated feature updates for the Tech Department.
Tools: Miro
Mechanic Onboarding Redesign
Analyzing player feedback for update opportunities
Game: Metroid: Dread
Genre: Metroidvania
Role: UX Researcher
My process:
Observed and documented Metroid: Dread players’ motivations and frustrations with the game.
Affinity mapped findings and created player personas to inform potential mechanic updates based on player needs.
Tools: Figma, Miro
Level Design Blockouts
Level Design blockouts made in UE5.
UI Designs made in Figma and illustrations made with Adobe Illustrator.